From Abstract to Artifact: Using LEGO® SERIOUS PLAY® as an Experimental Methodology in Design Science Research

Authors

  • Raymond Opdenakker Eindhoven University of Technology, Department of Industrial Engineering & Innovation Sciences, P.O. box 513, 5600 MB Eindhoven, The Netherlands
  • Carin Cuijpers Vrije Universiteit Amsterdam, School of Business and Economics, De Boelelaan 1105 1081 HV Amsterdam, The Netherlands

DOI:

https://doi.org/10.23726/cij.2025.1746

Keywords:

Design science

References

Boland, R. J., & Collopy, F. (2004). Design matters for management. In R. J. Boland & F. Collopy (Eds.), Managing as designing (pp. 3–18). Stanford University Press.

Benesova, N. (2023). LEGO® Serious Play® in management education. Cogent Education, 10(2), 2262284.

Cripps, P. (1 January 2021). Three types of problem, and how to solve them. Software architecture Zen. Retrieved on August 15th, 2025 from https://softwarearchitecturezen.blog/2021/01/01/three-types-of-problem-and-how-to-solve-them/

Jintapitak, M., & Yodmongkol, P. (2025). The Enhancing System Thinking and Teamwork Through LEGO® SERIOUS PLAY®: a Case Study in Knowledge and Innovation Management. Asian Health, Science and Technology Reports, 33(1), 3476-3476.

Knapp, D., Seckler, C., & vom Brocke, J. (2023). Creativity in design science research: How to use divergent and convergent methods effectively [Research in Progress Paper]. 18th International conference on design science research in information systems and technology (DESRIST 2023), May 31–June 2, Pretoria, ZA.

Kruse, L. C. (2025). Design Principles Unveiled: Capturing Innovation Insights for Future Design Breakthroughs. CERN IdeaSquare Journal of Experimental Innovation, 9(1), 5-8.

Lubart, T. (2016). Creativity and convergent thinking: Reflections, connections and practical considerations. Вестник Российского университета дружбы народов. Серия: Психология и педагогика (Herald of the Russian University of Friendship of Peoples. Series: Psychology and Pedagogy), 4, 7–15.

Opdenakker, R., & Cuijpers, C. (2025). Design Science Methodology for the Management Sciences. Springer Texts in Business and Economics.

Romme, A. G. L. (2023). Design science as experimental methodology in innovation and entrepreneurship research: A primer. CERN IdeaSquare Journal of Experimental Innovation, 7(2), 4-7.

Warburton, T. (2025). The Use of LEGO® Serious Play to Facilitate Professional Identity Formation. PhD thesis University of Lancashire.

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Published

2025-11-19

How to Cite

Opdenakker, R., & Cuijpers, C. (2025). From Abstract to Artifact: Using LEGO® SERIOUS PLAY® as an Experimental Methodology in Design Science Research. CERN IdeaSquare Journal of Experimental Innovation, 9(2), 5–7. https://doi.org/10.23726/cij.2025.1746

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Section

Methodological Notes

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